Scrolling now works. Simplified access to VGA memory.

This commit is contained in:
neviyn 2017-10-22 01:54:51 +01:00
parent 0da0bc40dd
commit 65a4b94be1
3 changed files with 27 additions and 18 deletions

View File

@ -1,18 +1,21 @@
import vga
type
VGAMemory = ptr array[0..2000, VGADoubleByte]
const
vgaWidth = 80
vgaHeight = 25
terminalBufferBaseAddress = 0xB8000
bufferWidthSkip = vgaWidth * 2
vgaMem = cast[VGAMemory](terminalBufferBaseAddress)
var
terminalRow, terminalColumn = 0
terminalColour: int
proc terminalWriteAtPoint(writeChar: char, colour: int, xPos: int, yPos: int) =
let index = terminalBufferBaseAddress + (yPos * bufferWidthSkip + (xPos * 2))
cast[ptr int16](index)[] = vga.vgaEntry(writeChar, terminalColour)
let index = yPos * vgaWidth + xPos
vgaMem[index] = vga.vgaEntry(writeChar, terminalColour)
proc terminalClear*() =
for x in 0..<vgaWidth:
@ -29,28 +32,29 @@ proc terminalScroll() =
for y in 0..< (vgaHeight - 1):
for x in 0..<vgaWidth:
let xval = x * 2
let index1 = terminalBufferBaseAddress + (y * bufferWidthSkip + xval)
let index2 = terminalBufferBaseAddress +
((y + 1) * bufferWidthSkip + xval)
cast[ptr int16](index1)[] = cast[ptr int16](index2)[]
let index1 = y * vgaWidth + x
let index2 = (y + 1) * vgaWidth + x
vgaMem[index1] = vgaMem[index2]
for x in 0..<vgaWidth: # Blank the "new" bottom line
terminalWriteAtPoint(' ', terminalColour, x, vgaHeight - 1)
proc setTerminalColour(newColour: int) =
terminalColour = newColour
proc terminalWriteChar(writeChar: char) =
if(writeChar == '\L'):
if(terminalRow < vgaHeight): inc(terminalRow)
#else: # If we are at the bottom of the screen then scroll the screen.
#terminalScroll()
if(terminalRow < vgaHeight - 1): inc(terminalRow)
else: # If we are at the bottom of the screen then scroll the screen.
terminalScroll()
terminalColumn = 0
return
terminalWriteAtPoint(writeChar, terminalColour, terminalColumn, terminalRow)
inc(terminalColumn)
if(terminalColumn == vgaWidth):
terminalColumn = 0
if(terminalRow < vgaHeight): inc(terminalRow)
#else: # If we are at the bottom of the screen then scroll the screen.
#terminalScroll()
if(terminalRow < vgaHeight - 1): inc(terminalRow)
else: # If we are at the bottom of the screen then scroll the screen.
terminalScroll()
proc terminalWrite*(data: string) =
for character in data:
@ -62,11 +66,11 @@ proc terminalWrite*(data: char) =
var parsedData = ['0','0','0','0','0','0','0','0','0','0']
proc terminalWrite*(data: int) =
var input = data
var i = 0
if(input == 0):
if(data == 0):
terminalWrite('0')
return
var input = data
var i = 0
if(input < 0):
terminalWrite('-')
input = input * -1

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@ -17,8 +17,10 @@ type
lightBrown = 14,
white = 15
VGADoubleByte* = distinct uint16
proc vgaEntryColour*(fg: VGA_Colour, bg: VGA_Colour): int =
result = ord(fg) or (ord(bg) shl 4)
proc vgaEntry*(c: char, colour: int): int16 =
result = int16(int(c) or (colour shl 8))
proc vgaEntry*(c: char, colour: int): VGADoubleByte =
result = (uint16(int(c) or (colour shl 8))).VGADoubleByte

View File

@ -7,3 +7,6 @@ proc kernelMain() {.exportc: "kernel_main"}=
terminalWrite(high(int))
terminalWrite("\LMIN_INT:")
terminalWrite(low(int32)+1)
for i in 0..22:
terminalWrite(i)
terminalWrite('\L')